[SEMINAR 28 ] Artificial Intelligence : Future Around Us

ABSTRACT
Today in the world of computers, everything has become automated. Computers have taken over our boring and tedious jobs. Earlier they were designed to help humans but nowadays computer engineers are working on a new breed of computers known as intelligent machines. These machines could simulate the human intelligence to an extent. Although they are designed by humans, still they are able to learn by themselves. They can learn and work in a way a new born child does. These machines can adapt to the changing environment by observing their surroundings and learning by their past experiences just like a small child.
To help us and our organizations cope with the unpredictable eventualities of an ever-more volatile world, these systems need capabilities that will enable them to adapt readily to change. Health-care providers require easy access to information systems so they can track health-care delivery and identify the most recent and effective medical treatments for their patients' conditions. Crisis management teams must be able to explore alternative courses of action and support decision making. Educators need systems that adapt to a student's individual needs and abilities. Businesses require flexible manufacturing and software design aids to maintain their leadership position in information technology, and to regain it in manufacturing.
By providing computer programs that amplify human cognitive abilities and increase human productivity, reach, and effectiveness, we can help meet national needs in industries like health care, education, service, and manufacturing. This paper reviews the issues arising from the combination of artificial intelligence techniques with those of virtual environments created by humans.
INTRODUCTION
Computer systems are becoming commonplace; indeed, they are almost ubiquitous. We find them central to the functioning of most business, governmental, military, environmental, and health-care organizations. They are also a part of many educational and training programs. But these computer systems, while increasingly affecting our lives, are rigid, complex, and incapable of rapid change. To help us and our organizations cope with the unpredictable eventualities of an ever-more volatile world, these systems need capabilities that will enable them to adapt readily to change. They need to be intelligent. Our national competitiveness depends increasingly on capacities for accessing, processing, and analyzing information. The computer systems used for such purposes must also be intelligent.
Health-care providers require easy access to information systems so they can track health-care delivery and identify the most recent and effective medical treatments for their patients' conditions. Crisis management teams must be able to explore alternative courses of action and support decision making. Educators need systems that adapt to a student's individual needs and abilities. Businesses require flexible manufacturing and software design aids to maintain their leadership position in information technology, and to regain it in manufacturing.
Advanced information technology can help meet these and many other needs in our society. Advances in computer and telecommunications have made available a vast quantity of data, and given us computational power that puts the equivalents of mainframes on our desktops. However, raw information processing power alone, like brute strength, is useful but insufficient. To achieve their full impact, computer systems must have more than processing power-they must have intelligence. They need to be able to assimilate and use large bodies of information and collaborate with and help people find new ways of working together effectively. The technology must become more responsive to human needs and styles of work, and must employ more natural means of communication.
To address the critical limitations of today's systems, we must understand the ways people reason about and interact with the world, and must develop methods for incorporating intelligence in computer systems. By providing computer programs that amplify human cognitive abilities and increase human productivity, reach, and effectiveness, we can help meet national needs in industries like health care, education, service, and manufacturing.
Artificial intelligence (AI) is a field that studies intelligent behavior in humans using the tools-theoretical and experimental-of computer science. The field simultaneously addresses one of the most profound scientific problems-the nature of intelligence-and engages in pragmatically useful undertakings: developing intelligent systems. The concepts, techniques, and technology of AI offer us a number of ways to discover what intelligence is-what one must know to be smart at a particular task-and a variety of computational techniques for embedding that intelligence in a program.
National competitiveness depends increasingly on capacities for information analysis, decision making, and flexible design and manufacturing. Strength in these areas was once limited by insufficient data, lack of computational power, or inadequate control mechanisms. Many critical limitations, however, can now be overcome only by adding intelligence to systems.
Basic research in AI will, in the long run, contribute not only to our scientific knowledge but also to our technological base and to a wide variety of applications. It will provide the foundation for systems that can search large bodies of data for relevant information; help users to evaluate the effects of complex courses of action; and work with users to develop, share, and effectively use knowledge about complex systems and processes. It will make it possible to build a wide range of application systems that assist decision makers in adapting and reacting appropriately to rapidly changing world situations.
Today in the world of computers, everything has become automated. Computers have taken over our boring and tedious jobs. Earlier they were designed to help humans but nowadays computer engineers are working on a new breed of computers known as intelligent machines. These machines could simulate the human intelligence to an extent. Although they are designed by humans, still they will be able to learn by themselves. They will learn and work in a way a new born child does. These computers could learn new things from their surroundings and past experiences just like a small child would do.
BRANCHES OF AI
·         Logical AI
·         Search
·         Pattern recognition
·         Representation
·         Inference
·         Common sense knowledge and reasoning
·         Learning from experience
·         Planning
·         Epistemology
·         Ontology
·         Heuristics
·         Genetic programming
1. Logical AI
What a program knows about the world in general the facts of the specific situation in which it must act, and its goals are all represented by sentences of some mathematical logical language. The program decides what to do by inferring that certain actions are appropriate for achieving its goals.
2. Search
AI programs often examine large numbers of possibilities, e.g. moves in a chess game or inferences by a Theorem Proving program.
3. Pattern recognition
When a program makes observations of some kind, it is often programmed to compare what it sees with a pattern. For example, a vision program may try to match a pattern of eyes and a nose in a scene in order to find a face.
4. Representation
Facts about the world have to be represented in some way. Usually languages of mathematical logic are used.
5. Inference
From some facts, others can be inferred. For example, when we hear of a bird, we man infer that it can fly, but this conclusion can be reversed when we hear that it is a penguin. In logical reasoning the set of conclusions can be drawn from a set of function of the premises.
6. Common sense knowledge and reasoning
This is the area in which AI is farthest from human-level, in spite of the fact that it has been an active research area since the 1950s.
7. Learning from experience
Programs can only learn what facts or behaviors their formalisms can represent, and unfortunately learning systems are almost all based on very limited abilities to represent information.
8. Planning
Planning programs start with general facts about the world, facts about the particular situation and a statement of a goal. From these, they generate a strategy for achieving the goal. In the most common cases, the strategy is just a sequence of actions.
9. Epistemology
This is a study of the kinds of knowledge that are required for solving problems in the world.
10. Ontology
Ontology is the study of the kinds of things that exist. In AI, the programs and sentences deal with various kinds of objects, and we study what these kinds are and what their basic properties are.
11. Heuristics
Heuristics are the knowledge use to make good judgments or the strategies, tricks or rules of thumb use to simplify the solution of problem and help us to determine how to proceed. Heuristics are usually acquired with much experience.
12. Genetic programming
Genetic programming is a technique for getting programs to solve a task by mating random Lisp programs and selecting fittest in millions of generations.
TASK DOMAINS OF AI
·      Mundane tasks
Perception
              Vision
              Speech
           Natural Language
           Understanding
                        Generation
                        Translation
Commonsense reasoning
Robot control
·      Formal tasks
Games
Chess
Backgammon
Checkers
Go
Mathematics
Geometry
Logic
            Integral calculus
            Proving properties of programs
·      Expert tasks
Engeneering
Design
Fault finding
Manufacturing planning
Scientific analysis
Medical diagnosis
Financial analysis
APPLICATIONS OF AI
Game Playing
You can buy machines that can play master level chess for a few hundred dollars. There is some AI in them, but they play well against people mainly through brute force computation--looking at hundreds of thousands of positions. To beat a world champion by brute force and known reliable heuristics requires being able to look at 200 million positions per second.
Speech Recognition
In the 1990s, computer speech recognition reached a practical level for limited purposes. Thus United Airlines has replaced its keyboard tree for flight information by a system using speech recognition of flight numbers and city names. It is quite convenient. On the the other hand, while it is possible to instruct some computers using speech, most users have gone back to the keyboard and the mouse as still more convenient.
Understanding Natural Language
Just getting a sequence of words into a computer is not enough. Parsing sentences is not enough either. The computer has to be provided with an understanding of the domain the text is about, and this is presently possible only for very limited domains.
Computer Vision
The world is composed of three-dimensional objects, but the inputs to the human eye and computers' TV cameras are two dimensional. Some useful programs can work solely in two dimensions, but full computer vision requires partial three-dimensional information that is not just a set of two-dimensional views. At present there are only limited ways of representing three-dimensional information directly, and they are not as good as what humans evidently use.
Expert Systems
A ``knowledge engineer'' interviews experts in a certain domain and tries to embody their knowledge in a computer program for carrying out some task. How well this works depends on whether the intellectual mechanisms required for the task are within the present state of AI. When this turned out not to be so, there were many disappointing results. One of the first expert systems was MYCIN in 1974, which diagnosed bacterial infections of the blood and suggested treatments. It did better than medical students or practicing doctors, provided its limitations were observed. Namely, its ontology included bacteria, symptoms, and treatments and did not include patients, doctors, hospitals, death, recovery, and events occurring in time. Its interactions depended on a single patient being considered. Since the experts consulted by the knowledge engineers knew about patients, doctors, death, recovery, etc., it is clear that the knowledge engineers forced what the experts told them into a predetermined framework. In the present state of AI, this has to be true. The usefulness of current expert systems depends on their users having common sense.
Heuristic Classification
One of the most feasible kinds of expert system given the present knowledge of AI is to put some information in one of a fixed set of categories using several sources of information. An example is advising whether to accept a proposed credit card purchase. Information is available about the owner of the credit card, his record of payment and also about the item he is buying and about the establishment from which he is buying it (e.g., about whether there have been previous credit card frauds at this establishment).
Intelligent Simulation System
For many tasks, on-the-job training is extremely effective, providing the  trainee with the chance to make real, on-the-spot decisions and see the consequences. On-the-job training is impossible, however, when a bad decision can be disastrous-for example, in controlling a steel mill, or making diagnoses and prescribing treatment in an operating room, or running a large company, or making battle management decisions . Simulation systems that could portray realistic simulated worlds, and in particular that had the capability to produce realistic simulations of people, would enable development of training systems for such situations. These same simulation capabilities are also important when the cost of assembling large groups of people for training is prohibitive.
Intelligent Information Resources
Information-resource specialist systems would support effective use of the vast resources of the national information infrastructure. These systems would work with their users to determine users' information needs, navigate the information world to locate appropriate data sources-and appropriate people-from which to extract relevant information. They would adapt to changes in users needs and abilities as well as changes in information resources. They would be able to communicate in human terms in order to assist those with limited computer training. An information-resource specialist system (IRSS) could meet a wide range of needs at home, at work, and at school. Such systems would be tailored to individual users rather than a single project and its needs; consequently an IRSS would be able to assist its user with a broad range of information needs.
Intelligent Project Coaches
Software designed to act as an intelligent, long-term team member could help to design and to operate complex systems. An intelligent project coach system can assist with design of a complex device (such as an airplane) or a large software system by helping to preserve knowledge about tasks, to record the reasons for decisions, and to retrieve information relevant to new problems. It could help at the operational level to improve diagnosis, failure detection and prevention, and system performance. Project coach systems do not need to be experts themselves; rather, they could significantly boost capability and productivity by collaborating with human experts, assisting them by capturing and delivering organizational memory.
PROJECTS IN AI
XSPAN
Anatomies of model species, together with cell-type knowledge defined in ontologies, are being used as the basis for describing cross-species mappings which identify homologous tissues. Knowledge of analogous and homologous tissues in different species is key to investigations of gene expression.
PLINTH
PLINTH is an expertext shell. It integrates the technologies of hypertext, semantic nets and rule-based expert systems to provide tools and intelligent support for the authors and readers of technical documents.
GHOSTWRITER
A demonstration of how plan-based modelling and natural language generation can be used to greatly assist human technical authors in the production of aircraft maintenance manuals
GhostWriter was a research project between British Aerospace Defence and Dassault Aviation, with assistance from AIAI and the Department of AI. Its primary objective was to design, develop and demonstrate a prototype-authoring environment so as to illustrate the kinds of proactive support that are required by and that would benefit authors in the production of technical documents. The prototype has been used to demonstrate the interactive and semi-automatic production of a significant portion of a complex maintenance procedure for the Falcon 900 aircraft in both English and French. The resulting texts are at a level close to that produced by human authors. The prototype has been demonstrated to members of the Technical Publications Department at British Aerospace and has received some praise, although further work in knowledge acquisition is required before it can be used in earnest.
AUSDA (Analysis and Unification of Software Development Approaches)
The project aims to provide a unified approach to development and maintenance of safety critical software, by identifying the root causes of incidents in which the use of computer software is involved studying different software development approaches, and identifying aspects of these which are relevant to those root causes producing guidelines for using and improving the development approaches studied providing support in the integration of these approaches, so that they can be the development and maintenance of safety critical software.
SPIRIT (knowledge-based oil well test interpretation system)
SPIRIT is a knowledge based diagnostic system for a particular type of oil well test, which is used to determine how much oil exists in a reservoir, where it is and how it will flow to the well. The diagnosis draws on multiple sources of data and can handle uncertainty in the data. The prototype system was used by sponsors and a commercial product based on the system ideas has been released. The motive behind the SPIRIT project was the perceived need by the project sponsors to improve the quality of well test interpretation as it is carried out within oil companies. Existing conventional well test interpretation software assists reservoir engineers by removing some of the more mundane tasks as well as automating some of the manual interpretation techniques. However, the software generally provides no guidance on the most important stage in the analysis: that of selecting the most appropriate mathematical model to use to analyze the pressure test data. This task requires significant expertise and experience, beyond that of many reservoir engineers who use the software. PSTI wished to prototype a decision support system for reservoir engineers that encoded expert knowledge on well test interpretation.
PSTI (the major project funder) initiated the project as a means of exploring the requirements for the next generation of well test interpretation software. The aim was that petroleum software companies would then exploit the results of the project to improve their well test software, which would in turn benefit the petroleum industry as a whole. AIAI designed and developed the knowledge based component of the prototype software system
EGRESS (A Tool For Modelling People's Behaviour In Emergency Situations)
EGRESS is a methodology with computer support for modelling the behaviour of people in emergency situations offshore. We believe that this is the first time that account has been taken of people's decision-making behaviour in this area. Our work is therefore an important first step in the introduction of improved approaches to the evaluation of platform layout, facilities and emergency procedures. Studies have shown that people do not panic in emergency situations, and that decision making under these conditions is, in fact, rational and amenable to modelling. To date, however, most evacuation models have concentrated on modelling how people move through various floor layouts. Although the effects of initial wait time and of negotiating obstacles have been dealt with, the subsequent decisions that have to be made have been largely ignored. Modelling these decisions, particularly those made immediately after the occurrence of an incident, is critical to the validity of any simulation exercise. This is particularly true in the offshore environment where the population is well trained and where many individuals have unique duties to carry out in the event of an emergency.
EGRESS will benefit safety analysts, safety managers and safety officers who will be able to design floor plans and set up scenarios with different facilities, populations and hazards, to determine their various effects.
EGRESS demonstrates that it is possible to model the behaviour of people in hazardous situations. The results of simulations, while they should not be interpreted as full verification of the model, are very encouraging.
EGRESS can simulate scenarios in different platform layouts and help in the design of safer installations or in the improvement of existing ones. The script representation is a natural one and scripts can be easily modified by the safety analyst to reflect different roles, conditions or procedures. In this way EGRESS can be used to evaluate the effectiveness of existing procedures and to help in improving training.
FREQUENTLY ASKED QUESTIONS 
Q. What is artificial intelligence?
 A:- It is the science and engineering of making intelligent machines, especially intelligent computer programs. It is related to the similar task of using computers to understand human intelligence, but AI does not have to confine itself to methods that are biologically observable.
Q. What is intelligence?
A:- Intelligence is the computational part of the ability to achieve goals in the world. Varying kinds and degrees of intelligence occur in people, many animals and some machines.
Q. Isn't AI about simulating human intelligence?
A:- Sometimes but not always or even usually. On the one hand, we can learn something about how to make machines solve problems by observing other people or just by observing our own methods. On the other hand, most work in AI involves studying the problems the world presents to intelligence rather than studying people or animals. AI researchers are free to use methods that are not observed in people or that involve much more computing than people can do.
Q. What about other comparisons between human and computer intelligence?
A:-  All normal humans have the same intellectual mechanisms and that differences in intelligence are related to ``quantitative biochemical and physiological conditions''. Computer programs have plenty of speed and memory but their abilities correspond to the intellectual mechanisms that program designers understand well enough to put in programs. The matter is further complicated by the fact that the cognitive sciences still have not succeeded in determining exactly what the human abilities are.
Whenever people do better than computers on some task or computers use a lot of computation to do as well as people, this demonstrates that the program designers lack understanding of the intellectual mechanisms required to do the task efficiently.
Q. When did AI research start?
A:-- After WWII, a number of people independently started to work on intelligent machines.
Q. Does AI aim to put the human mind into the computer?
A:- Some researchers say they have that objective, but may be they are using the phrase metaphorically. The human mind has a lot of peculiarities, and it is not sure anyone is serious about imitating all of them.
Q. Does AI aim at human-level intelligence?
A:- Yes. The ultimate effort is to make computer programs that can solve problems and achieve goals in the world as well as humans.
Q. How far is AI from reaching human-level intelligence? When will it happen?
A:- A few people think that human-level intelligence can be achieved by writing large numbers of programs of the kind people are now writing and assembling vast knowledge bases of facts in the languages now used for expressing knowledge.
However, most AI researchers believe that new fundamental ideas are required, and therefore it cannot be predicted when human level intelligence will be achieved.
Q. Are computers fast enough to be intelligent?
A:- Some people think much faster computers are required as well as new ideas. But the computers of 30 years ago were fast enough if only we knew how to program them. Of course, quite apart from the ambitions of AI researchers, computers will keep getting faster.
Q. What about making a ``child machine'' that could improve by reading and by learning from experience?
A:- AI programs haven't yet reached the level of being able to learn much of what a child learns from physical experience. Nor do present programs understand language well enough to learn much by reading.
Q. What about chess?
A:- Playing chess requires certain intellectual mechanisms and not others. Chess programs now play at grandmaster level, but they do it with limited intellectual mechanisms compared to those used by a human chess player, substituting large amounts of computation for understanding. Once we understand these mechanisms better, we can build human-level chess programs that do far less computation than do present programs.
Q. How is AI research done?
A:- AI research has both theoretical and experimental sides. The experimental side has both basic and applied aspects.
There are two main lines of research. One is biological, based on the idea that since humans are intelligent, AI should study humans and imitate their psychology or physiology. The other is phenomenal, based on studying and formalizing common sense facts about the world and the problems that the world presents to the achievement of goals. The two approaches interact to some extent, and both should eventually succeed.
Q. What should I study before or while learning AI?
A:- Study mathematics, especially mathematical logic. The more you learn about science in general the better. For the biological approaches to AI, study psychology and the physiology of the nervous system. Learn some programming languages--at least C, Lisp and Prolog. It is also a good idea to learn one basic machine language. Jobs are likely to depend on knowing the languages currently in fashion. In the late 1990s, these include C++ and Java.
Q. What organizations and publications are concerned with AI?
A. The American Association for Artificial Intelligence (AAAI), the European Coordinating Committee for Artificial Intelligence (ECCAI) and the Society for Artificial Intelligence and Simulation of Behavior (AISB). The International Joint Conference on AI (IJCAI) is the main international conference. The AAAI runs a US National Conference on AI. Electronic Transactions on Artificial Intelligence, Artificial Intelligence, and Journal of Artificial Intelligence Research, and IEEE Transactions on Pattern Analysis and Machine Intelligence are four of the main journals publishing AI research papers.
CAREERS IN AI
Fortunately for universities, most companies in the private sector are looking for people with postgraduate degrees. So although it may be difficult to keep people in academia once they are qualified, they must first get that qualification. At Edinburgh, for example, around 20 students are taken on doctoral programs each year and a further 90 doing their masters degrees. About 50 of the people taking masters degrees will be doing conversion courses from art and other disciplines.
Employers are interested in people with undergraduate degrees in AI, but this tends to be for less AI-oriented jobs. According to Sharon Wood, a member of faculty and careers tutor at the School of Cognitive and Computing Sciences at the University of Sussex, AI appeals to employers because it bridges the gap between sciences and arts.
Have you got what it takes to be an AI researcher? Unlike many areas of research, it is still relatively unexplored. And despite the benefits there is still a price to pay for being the first on the beach. So besides just being curious about what makes us tick you also have to be pretty independent and prepared to do what it takes to break new ground. You need to be able to cope with frustration over a long period. This demands people who are goal oriented and like to think for themselves.
Opportunities...
So what sort of work is out there waiting for you? Just about anything--or at least anything that can replace a human being to make money. But in fact there would appear to be no real limits to where AI can be applied.
§  Pharmaceuticals industry - drug development can be speeded by algorithms that can map protein folds and help researchers to understand the brain chemistry better.
§  Medical applications - imaging techniques: capture and manipulate information intelligently for making diagnosis from the interpretation of scans.
§  Internet-based businesses - automatic-trading systems for e-commerce services
§  Mobile communications - voice-recognition technology and automatic text recognition

Playing with computer games
But by far one of the largest growth industries for AI research is the entertainment software sector, or more specifically the computer games industry, widely reported to be bigger than Hollywood. Ostensibly the motivation comes from companies wanting to design strategy "shoot-up" games that have software opponents which appear realistic and intelligent, so that gamers don't feel like they are playing a computer. But the scope goes much further. We are sociable animals. Games companies want to exploit this by making games more sociable and co-operative, and therefore less anti-social, so that new audiences can be drawn in.
Team player
And on entering the private sector, the rules change, with starting salaries ranging anywhere from the late teens to the mid-twenties. But coming from the confines of the lonely lab you'll suddenly need to demonstrate your ability to be a team player, says Andrew Wensley, project leader with games distributor Eidos Interactive. "They also need to have excellent problem solving skills, and be creative yet have good analytical skills," he says. "If they can display tenacity and determination, then they'll succeed."
Slowly artificial intelligence is making its way into the mainstream and the process is drawing in graduates from a many fields as its full potential begins to dawn. With applications that can range from household appliances and medical devices to data-mining systems for investment banks and robotic rovers on Mars, AI is all around you.

FUTURE OF AI

Seeing the future
Computer face recognition already helps maintain security in the workplace by monitoring the presence and identification of an employee at a particular computer terminal, for example, and soon will help protect us against international terrorism. Programs that allow machines to recognize our speech and understand natural (human) language make it more convenient for us to use them. And in a world exploding with e-everything, systems that weed through, learn from and act upon vast amounts of data can become machine experts that make humans more effective in their jobs and personal lives.
Face recognition, still early in its development, works only when a face is positioned carefully in front of the computer’s camera. The computer matches the face with data representing facial features and their geometrical relationships. Researchers are working toward recognition of faces in a larger environmental context — to identify known terrorists in an airport, for instance.
At this point, just finding a face amid other “objects” in a scene is complex. Computers have to string together subtle clues, says Jonathan Connell, a computer vision researcher who helped develop technology for a face-finding video browser. Using the browser, the computer looks for a pinkish color that suggests the possibility of a face, regardless of a person’s race. But color-matching alone might as easily select a brick. Connell explains, “Consider someone wearing a tank top; bare arms could trick a browser based on color alone.” To further refine its search, the computer looks for other clues — for instance, dark bars where shadows from the eyes, nose, mouth and chin appear. The browser quickly searches hours of videotape to find a specific segment. For instance, a user who wants to locate an interview segment can make the browser look for clips in which just two faces appear. Combined with speech recognition technology on the audio track, it can find faces that are talking about specific topics.
Sighting Speech
Computer vision is important to speech recognition, too. Visual cues help computers decipher speech sounds that are obscured by environmental noise. Lip reading can reduce confusion among the sounds that make up words (phonemes) when other noise intrudes. In one AVST project, every 10 milliseconds the computer receives 10 to 12 values representing what’s visually important about a speaker’s mouth — the shape of the lips, whether they’re open or closed, the positions of the teeth and whether they’re in contact with the lips, and what the tip of the tongue is doing. The computer recognizes possible visemes, or word sounds that are visually distinguishable. It weighs the viseme data with audio data representing phonemes. Finally, it combines that information with a language model for “a final hypothesis of what was actually said.”
The AVST group has found dramatic improvement in speech recognition when a computer is fed a combination of audio and visual signals, rather than relying on audio alone. (The same is true for speech recognition by people.) Because speech recognition is being deployed as the “user interface of choice” in a variety of pervasive environments, he says, its accuracy needs to be improved. Working algorithms already demonstrate significant improvements in overcoming “speech babble” noise, and in settings with more than one speaker.
Countless science fiction films provide a foresight into the future of AI. For example, In The Terminator (1984), a computer network nukes the human race in order to achieve supremacy. This network then manufactures intelligent robots called 'Terminators' which it programs to annihilate human survivors.
In The Matrix (1999) and The Matrix Reloaded (2003), a machine enslaves humanity, using people as batteries to power its mainframe. Steven Spielberg’s AI: Artificial Intelligence (2002) paints a more sympathetic view of artificial life, depicting sensitive robots that are abused by brutal, selfish human masters. HAL, the supercomputer that rebels against its human handlers in the film 2001: A Space Odyssey (1968), is a cheeky reference to IBM. The letters H, A and L, precede I, B and M in the alphabet.
REFERENCES
·         Artificial Intelligence by E. Rich & K. Knight
·         Artificial Intelligence by Stuart Russell and Peter Norvig
·         Introduction to Artificial Intelligence & Expert System by D. W. Patterson
·         International Conference Papers
·         www.aaai.org : Official website of the American Association for Artificial Intelligence
·         www.bbc.co.uk : Official website of English news channel BBC
·         www.cs.cmu.edu : Official website of Carnegie Mellon University
Conclusion
In truth, we may never chat up a computer at a cocktail party. But in smaller yet significant ways, artificial intelligence is already here: in the cruise control of cars, the servers that route our email, and the personalized ads clogging our browser windows. The future is all around us. 
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